Hi! I've been having problems with getting Consulo to pick up code that's added outside of the editor (in one case, adding the UMA 2 character system using the Unity Asset Store, in another, source sub-directories added by a git update).
In writing the original version of this post, I started to enumerate the steps to reproduce the problem, and in doing so I found that it worked fine if I added UMA before I first opened Consulo. Further experimentation revealed that I could get it to work in my original project if I blew away the top-level .consulo folder and allowed the editor to rebuild it from scratch.
I now believe the root problem is that the .consulo/modules.xml file doesn't pick up changes to the source code that are added by external systems. Is there are way to get Consulo to regenerate modules.xml from all C# code in the project directory without manually deleting the .consulo directory?